switch sddm to gdm
This commit is contained in:
parent
901367c76a
commit
ad904f0bc3
4 changed files with 6 additions and 53 deletions
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@ -8,7 +8,6 @@
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./home
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./home
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./niri
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./niri
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./plasma
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./plasma
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./sddm
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./virt
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./virt
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];
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];
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@ -83,6 +82,11 @@
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services = {
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services = {
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# Needed for some features in nautilus such as auto-mounting and trash
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# Needed for some features in nautilus such as auto-mounting and trash
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gvfs.enable = true;
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gvfs.enable = true;
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xserver.displayManage.gdm = {
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enable = true;
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wayland = true;
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};
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};
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};
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programs.fish.enable = true;
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programs.fish.enable = true;
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@ -1,7 +1,7 @@
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{ lib, config, pkgs, ... }: lib.mkIf (config.withGames) {
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{ lib, config, pkgs, ... }: lib.mkIf (config.withGames) {
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programs.steam = {
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programs.steam = {
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enable = true;
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enable = true;
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gamescopeSession.enabe = true;
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gamescopeSession.enable = true;
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};
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};
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programs.gamescope = {
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programs.gamescope = {
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@ -1,12 +0,0 @@
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{ pkgs, lib, config, ... }: lib.mkIf(config.withNiri or config.withPlasma or config.withGnome){
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services.displayManager.sddm = {
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enable = true;
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wayland = {
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enable = true;
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compositor = "kwin";
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};
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theme = "where_is_my_sddm_theme";
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};
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environment.systemPackages = [ (pkgs.where-is-my-sddm-theme.override ({ themeConfig = builtins.readFile ./sddm-theme.conf; })) ];
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}
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@ -1,39 +0,0 @@
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[General]
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# Password mask character
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passwordCharacter=*
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# Mask password characters or not ("true" or "false")
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passwordMask=true
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# value "1" is all display width, "0.5" is a half of display width etc.
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passwordInputWidth=0.5
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# Background color of password input
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passwordInputBackground=
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# Radius of password input corners
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passwordInputRadius=
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# "true" for visible cursor, "false"
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passwordInputCursorVisible=false
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# Font size of password (in points)
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passwordFontSize=96
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passwordCursorColor=random
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passwordTextColor=
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# Show or not sessions choose label
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showSessionsByDefault=false
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# Font size of sessions choose label (in points).
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sessionsFontSize=24
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# Show or not users choose label
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showUsersByDefault=false
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# Font size of users choose label (in points)
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usersFontSize=48
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# Path to background image
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background=
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# Or use just one color
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backgroundFill=#1f1d2e
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backgroundFillMode=aspect
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# Default text color for all labels
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basicTextColor=#e0def4
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# Radius of background blur
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blurRadius=
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